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- Design Detox: This exercise involves stripping away 30% of the design. Yes, you read that right - 30% sounds like a lot! At first glance, this might seem like a hefty endeavor, but it can help designers learn to identify the essentials to the essential elements. This exercise teaches designers to carefully consider every element and ask themselves: "Is this necessary?" or "Can it be removed without compromising the user experience was neglected?"
- Function-First Framework: This exercise involves creating a sketch in a non-traditional way. Sounds confusing? Instead of drawing the entire design, designers start with the core features and functionality. They then build upon this core, adding features in sequential stages. This exercise encourages designers to focus on the fundamental needs of the user and avoid over-engineering solutions, creating a well-rounded experience.
- The Eisenhower Matrix: In this exercise, designers categorize their design elements into four quadrants based on their impact and urgency. The quadrants are divided into:
- Must-Do Tasks
- Not Urgent & Important
- Distractions
- Inessential Elements
- The KISS Principle: KISS stands for "Keep It Simple Stupid|keep it simple, silly|keep it streamlined". don't let the funny acronym fool you. This exercise encourages designers to keep their designs as simple as possible. Designers apply the KISS principle by:
- Avoiding unnecessary features
- single-click operations
- clear communication
- One-Click Rule: This exercise involves limiting the number of clicks or actions a user needs to take to achieve a goal. The goal is to reduce the user's cumulative fatigue, creating a seamless experience. Designers experiment with design elements, such as core components of UX, to find the most effective answers for minimizing clicks.
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